Small Monstrosity, Chaotic Neutral
Armor Class 14 Natural
Hit Points 36 (3d6)
Speed
STR
7 (-2)
DEX
19 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws DEX +6, CON +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Damage from Spells
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 18
Languages Abyssal, Common Cannot speak Common Understands Common and Deep Speech, Speaks screeching Deep Speech
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Curse of Nycor. When a stryx is reduced to 0 HP, the play must make a DC 16 Religion save. On a failed save, the character is under the Curse Of Nycor. This curse is only removable if the character succeeds on the saving throw.

The curse acts as a beacon for all monsters, regardless of size or alignment. The monsters will stop at nothing to reach the Cursed One. This curse does not affect stryx.

Actions

Multiattack. Can use two attacks in one round

Swarm. If there are more than one stryx in a 15' space, the two can join for a +4 on all saving throws

Hellish Screech. The stryx lets loose a horrid scream. Every character within a 50' radius must make a DC 14 Intelligence save or be paralyzed until the stryx's next turn

Poisoned claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d8 + 4) slashing damage. DC 15 or poisoned with 1d4 poision damage each turn 

Razor Feather. RangedWeapon Attack: +3 to hit, range 10/25 ft., 2 target. Hit:  (3d10 + 2) peircing damage.

Lightning Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) slashing damage. Character cannot attempt to grab the stryx as it makes this move.

 

Reactions

Reaction Name. Hide, Disengage, Fly, Land

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Eyes like fire, feathers as black as soot, stryx are some of the most dangerous birds to take to the skies. Their black feathers perfectly blend into cave shadows and night skies. Females have lighter dots on their face, males are full black. Stand at about three feet, with a wingspan of six to nine feet.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/5/2022 5:15:35 AM
1
0
5e
Coming Soon

Habitat: ForestGrasslandHillMountainSwampUnderdarkUrban

Silverdragon48

Comments

Posts Quoted:
Reply
Clear All Quotes