Medium Humanoid (Elf, Half-Dragon, Human, Tiefling), Neutral Evil
Armor Class 15 Studded Leather
Hit Points 51 (10d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
18 (+4)
INT
15 (+2)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +4, CON +6
Skills Athletics +6, Survival +3
Senses Passive Perception 14
Languages Abyssal, Common, Draconic, Elvish, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage. 

Abyssal Light Crossbow. Ranged Weapon Attack: +2 to hit, range 30/90 ft., one creature. Hit: 8 (2d6 + 2) necrotic damage.

Reactions

Parry. Abyssal Wanderers have enough training to block melee attacks. When attacked with a melee attack, it can use this reaction to give +3 AC and -2 DEX. until the start of its next turn.

Description

Abyssal Wanderers are the basic soldiers in the Abyssal army. They are trained in basic swordsmanship from a young age. They tend to be seen as weaker soldiers in the army, due to being foot soldiers. They can be found on missions all around the world.

The_Durpy_Potato

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