Armor Class
15
Studded Leather
Hit Points
51
(10d8 + 5)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
18
(+4)
INT
15
(+2)
WIS
13
(+1)
CHA
9
(-1)
Saving Throws
STR +4, CON +6
Senses
Passive Perception 14
Languages
Abyssal, Common, Draconic, Elvish, Infernal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
Abyssal Light Crossbow. Ranged Weapon Attack: +2 to hit, range 30/90 ft., one creature. Hit: 8 (2d6 + 2) necrotic damage.
Reactions
Parry. Abyssal Wanderers have enough training to block melee attacks. When attacked with a melee attack, it can use this reaction to give +3 AC and -2 DEX. until the start of its next turn.
Description
Abyssal Wanderers are the basic soldiers in the Abyssal army. They are trained in basic swordsmanship from a young age. They tend to be seen as weaker soldiers in the army, due to being foot soldiers. They can be found on missions all around the world.
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