Medium Fey (Harengon), Chaotic Evil
Armor Class 19 (studded leather, shield)
Hit Points 77 (14d8 + 14)
Speed 60 ft.
STR
11 (+0)
DEX
20 (+5)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +7, WIS +4
Senses Passive Perception 16
Languages Common, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Lightning Scarf. At the start of Agdon's turn, any creature within 5 feet of him takes 2 lightning damage.

Evasion. If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn’t incapacitated.

Mobile. Agdon does not trigger opportunity attacks from creatures he has hit with an attack within a round.

Standing Leap. Agdon’s long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. Agdon makes two attacks. One with his Branding Iron and one with his Dagger or Shield.

Branding Iron. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d6) fire damage, and the target is magically branded. Agdon is invisible to creatures branded in this way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage and if the target is a creature that is Medium or smaller, they must succeed on a DC 14 Strength saving throw or be pushed 10 feet away from Agdon.

Bonus Actions

Get In Here! Agdon calls out for his brigands and a Harengon Brigand appears at the battle.

Quick Fingers. Agdon targets one creature within 5 feet of him that he can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target’s passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.

Reactions

Uncanny Dodge. Agdon halves the damage that he takes from an attack that hits him. He must be able to see the attacker.

Meat Shield. If Agdon is damaged by an attack that would reduce his hit points to 0, he can instead grab a Harengon Brigand within 10 feet, transferring the damage to them.

Legendary Actions

Agdon has three villain actions. He can take each action once during an encounter after an enemy creature’s turn. He takes villain action 1 during the first round of combat, villain action 2 during the second round, and villain action 3 during the third round.

Villain Action 1: What Are You Waiting For?! Agdon calls out to his brigands. Each harengon brigand that can hear Agdon can use their reaction to take the disengage action and move up to their speed.

Villain Action 2: Get THAT one! Agdon points out an enemy to his brigands. Each brigand that can hear Agdon can use their reaction to take the disengage action and move up to their speed towards the target or make one attack against the target. Until the start of Agdon's next turn, attacks against the target are made at advantage.

Villain Action 3: Hit 'em HARDER! In a desperate effort, Agdon issues a command to his brigands to lash out in an attempt to turn the tides of the battle. Each brigand that can hear him can make two attacks against a creature within reach or one ranged attack.

Hearshotkid02

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