Undead Fortitude. If damage reduces the zombie shield guardian to 0 hit points, it must make a Constitution saving throw with a DC of 4 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 3 hit points instead.
Multiattack. The zombie shielder can use its taunt ability. It then makes one weapon attack.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit 6 (1d6 + 3) slashing damage.
Dagger. Melee/Ranged Weapon Attack: +3 to hit, reach 5ft., range 20/60 ft., one target. Hit 5 (1d4 + 3) piercing damage
Shield Slam (defensive stance only). Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 5 (1d4 + 3) bludgeoning damage. The target must succeed on DC 14 constitution saving throw or be stunned until the end of their next turn.
Taunt (recharge 5-6). Thezombie shield guardian slams its sword against its shield and releases a battle cry. All creatures within 15 feet of the zombie shielder must succeed on a DC 14 wisdom saving throw or receive disadvantage on all attacks that aren't against the zombie shield guardian. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Defensive Stance. The zombie shield guardian enters a stance that gives it a +4 to AC, but gives it disadvantage on all weapon attacks except it's Shield Slam and decreases its movement speed by 10 feet. The zombie shield guardian can use a bonus action to leave its defensive stance.
Block. When a creature makes a successful melee or ranged attack roll against the zombie shield guardian, it can give itself +2 to its AC, potentially turning a hit into a miss, until the beginning of its next turn.
Description
The resurrected corpse of a shield-bearing knight. Equipped with several defensive tactics that can make it tough to bring down.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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1/14/2022 6:50:42 PM
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2
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1
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Coming Soon
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1/17/2022 8:40:44 PM
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4
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0
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2
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Coming Soon
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