Legendary Resistance (3/Day). If zodd fails a saving throw, it can choose to succeed instead.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Shapechanger. Zodd can polymorph into a Bestial Minotaurlike form, or back into its true form, which is humanoid. Its statistics, other than its AC and strength (20 in humanoid form), are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Regeneration. Zodd regains 25 hit points at the start of its turn. If the troll takes psycic damage, this trait doesn't function at the start of the Zodds next turn. Zodd dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. Zodd makes three melee attacks: two with its Greatsword and one with its Gore.(while transformed)
GreatSword. (humanoid) Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d6+ 5) piercing damage.
GreatSword. (transformed) Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 8) piercing damage.
Unarmed Strike. (transformed) Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 8) piercing damage.
Gore.(transformed) Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 28 (5d8 + 8) piercing damage.
Zodd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zodd regains spent legendary actions at the start of its turn
Attack. Zodd makes a greatword attack or unarmed strike attack
Move. Zodd moves up to his mopvement speed
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