Medium Elemental, Lawful Good
Armor Class 11 Natural Armor
Hit Points 12 (11d12)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
13 (+1)
Skills Arcana +1
Damage Immunities Acid
Senses Darkvision, Passive Perception 11
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [ Acid Mage ] is a 1-level spellcaster.


Cantrips (at will): [ Acid Splash ]

Actions

.

Action Melee Attack. Acid Hands : +3 to hit, reach 5ft., 1 target. Hit (1d6) [acid] damage.

Acid Splash .   You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 +2 acid damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Acid Mage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

_Natsu_Dragneel

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