Blood Savage. if he kills an enemy he deals an extra d10 damage (this does stack)
Pack Tactics. if an ally is in 10ft of him he has advantage on attack rolls
Multi attack. he attacks 5 times 2 with his bite 2 with his claws and 1 with its tail
Bite. Melee Weapon Attack: +14 to hit, reach 15ft., 1 target. Hit: 32 (4d12 + 8) piercing damage
tail. MeleeWeapon Attack: +14 to hit, 15ft range 1 target. Hit: 19 (2d10 + 8) bludgeoning damage
Claw. melee weapon attack 5ft range 1 target Hit: 15 (2d6 + 8) slashing and the creature he hits must make an dc 19 con save or take 5 rounds long 1d10 damage on his turn
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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