Armor Class
14
Studded Leather
Hit Points
22
(3d10 + 5)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
WIS +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Elvish
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie elf makes one shortsword attack and one bite attack.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Infected Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Once bitten by a zombie, you must make a DC 13 Constitution saving throw or be infected. When infected, you must make a DC 13 Constitution saving throw round or take 1d4 necrotic damage.







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