Huge Monstrosity (Demon), Any Evil Alignment
Armor Class 15 (natural armor)
Hit Points 40 (8d10 + 24)
Speed 30 ft., fly 50 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hell Flame. Ranged Weapon Attack +5 to hit, range 100/200 ft., one target. Hit: 7 (2d6 + 4) burning damage.

 

Description

The Vile Manticore has an animalistic humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a r of deadly stinger that can impale prey at impressive range.

Habitat: CoastalForestHillMountain

niko_the_beast

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