Armor Class
12
Hit Points
35
(5d8 + 10)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
8
(-1)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
DEX +4
Senses
Passive Perception 10
Languages
Druidic
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The warrior fanatic has advantage on an attack roll against a creature if at least one of the warrior fanatic’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
Dual Wielder. If the warrior fanatic is wielding a light weapon in each of its hands when it makes an attack, it may use a bonus action to make one attack with its off-hand weapon; the warrior fanatic must target the same creature with both attacks.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/9/2022 2:58:02 AM
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0
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1
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Coming Soon
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