Medium Humanoid, Any Alignment
Armor Class 15 (leather)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +3, CON +5
Skills Perception +9, Stealth +7
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Gunslinger. Being within 5 feet of a hostile creature doesn’t impose disadvantage on the Gunslingers ranged attack rolls with a firearm. In addition, it ignores half cover and three-quarters cover when making ranged attacks with a firearm.

Steady Aim. The Gunslinger can give itself advantage on its next attack roll on the current turn. It can use this bonus action only if it hasn't moved during this turn, and after it uses the bonus action, its speed is 0 until the end of the current turn.

Hair Trigger. The Gunslinger can attack with its Palm Pistol as a bonus action or reaction.

Auto Loader. (Recharge 4-6) By expending its reaction the Gunslinger can attack twice with any firearm. 

Actions

Multiattack. The Gunslinger makes two rapier attacks or one attack with a firearm and a second with a palm pistol.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Palm Pistol. Ranged Weapon Attack: +7 to hit, range 40/160 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Pistol. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Musket. Ranged Weapon Attack: +7 to hit, range 120/480 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Blunderbuss. Ranged Weapon Attack: +7 to hit, range 15/60 ft., one target. Hit: 12 (2d8 + 4) piercing damage.

Fornez

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