Brave. The Zhelezo Commander has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the Zhelezo Commander hits with it (included in the attack).
Multiattack. The Zhelezo Commander makes three melee attacks or two ranged attacks.
Shortsword. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4), melee piercing damage. Or Hit: 7 (1d6 + 4), ranged piercing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The Zhelezo Commander adds 3 to its AC against one melee attack that would hit it. To do so, the Zhelezo Commander must see the attacker and be wielding a melee weapon.
Description
Zhelezo Commanders are battle-hardened fighters that command the respect of those under them. They are well armored, and can single handedly turn the tide of battle.
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