Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The Zhelezo Commander has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the Zhelezo Commander hits with it (included in the attack).

Actions

Multiattack. The Zhelezo Commander makes three melee attacks or two ranged attacks.

Shortsword. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4), melee piercing damage. Or Hit: 7 (1d6 + 4), ranged piercing damage.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The Zhelezo Commander adds 3 to its AC against one melee attack that would hit it. To do so, the Zhelezo Commander must see the attacker and be wielding a melee weapon.

Description

Zhelezo Commanders are battle-hardened fighters that command the respect of those under them. They are well armored, and can single handedly turn the tide of battle. 

Monster Tags: NPC

Habitat: Urban

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