Medium Humanoid (Human)
Armor Class 15 Magic
Hit Points 65 (10d8 + 2)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +5, INT +6, WIS +4
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Warcaster. The [Vitföldian Cossack] has the Warcaster feat.

Wardancer. The [Vitföldian Cossack] has two superiority die (d8). His movement speed is 40 ft.

Seasoned Commander. The Vitföldian Cossack may sacrifice his turn to revive a fallen ally. This ally returns to the battle with 1d4 HP, and immediately makes an attack. A creature cannot be brought back this way more than once.

Spellcasting. The [Vitföldian Cossack] is a 15-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 14, +6 to hit with spell attacks). The [Vitföldian Cossack] has the following [Wizard] spells prepared:
Cantrips (at will): [Sword Burst], [Blade Ward] 
1st level (#2): [Zephyr Strike], [Compelled Duel] 

Actions

Multiattack. The Vitföldian Cossack makes either three attacks with his Shashka, or one attack with his Shashka and a spell attack

Sabre. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) [slashing] damage. 

 

Reactions

Parry. When another creature damages [Vitföldian Cossack] with a melee attack, he can use his reaction and expend one superiority die to reduce the damage by the number he rolls on the superiority die + his Dexterity modifier (+2)

Riposte. When a creature misses [Vitföldian Cossack] with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If he hits, he adds the superiority die to the attack's damage roll.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Descending from the Bladesong tradition of the Elves, and adapted to the cold steppes of Vitföld, the Cossacks of the land are sturdy and swift warriors. With their deadly sabers and razor-sharp mind, they pose a challenge for any opponent in their path. Their movement with the saber resembles a deadly dance, as they swiftly move across the battlefield.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2022 10:42:18 PM
5
0
A
Coming Soon
Notenboer

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