blind bravery. The Shadow Dog is immune to being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Magical attacks. The Shadow Dogs weapon attacks are magical.
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 24 (4d6 + 10) piercing damage, or 19 (2d8 + 10) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Description
Shadow Dogs are warriors hand selected from the gladiator pool by the local leader to become spec-ops troops. In return for better pay, magical gear, and improved living conditions, The Shadow Dogs are often called on to do dangerous missions the normal army or militia wont do. They lay outside the chain of command yet still respect it.
The Shadow Dogs are fall into troop sizes of 8 members. These troops act as a family outside of combat and are trained together. Each member learns an additional language. No 2 members of the same Shadow Dog troop know the same 2nd language so that They can communicate with the greatest amount of allies along there travels.
Previous Versions
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