Medium Humanoid (Any Race), Neutral Evil
Armor Class 15
Hit Points 45 (8d8)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses Passive Perception 16
Languages Common, Thieve's Cant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

 Revolver. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 12 (2d8+6) piercing damage.

Description

 A Zhentarim spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise the Zhentarim. They are more ruthless and stronger than normal spies, definitely you shouldn't trust them. 

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandUrban

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