Armor Class
16
(chainmail, shield)
Hit Points
27
(2d8 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
15
(+2)
CON
12
(+1)
INT
12
(+1)
WIS
11
(+0)
CHA
16
(+3)
Skills
Deception +6, Insight +4, Perception +5, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses
Passive Perception 18
Languages
Common, Thieves' Cant Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Cunning Action. On each of its turns, Zert can use a bonus action to take the Dash,Disengage, or Hide
Sneak Attack (1/Turn). Zert deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Zert that isn't incapacitated and the Zert doesn't have disadvantage on the attack roll.
Actions
Longsword. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 [rollable](1d8 + 2);
Comments