Medium Undead, Neutral Evil
Armor Class 11 Damaged Armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Claws of the Many. Once a target has been struck by one of these zombies, all zombies in the area gain advantage against that target.  This advantage lasts until a different target has been struck by any soldier zombie in the fight.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the shredded and destroyed armor they wore when put to death, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

Trentos_Shadewalker

Comments

Posts Quoted:
Reply
Clear All Quotes