Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Claws of the Many. Once a target has been struck by one of these zombies, all zombies in the area gain advantage against that target. This advantage lasts until a different target has been struck by any soldier zombie in the fight.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the shredded and destroyed armor they wore when put to death, and carry the stench of decay.
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