Medium Construct, Neutral Evil
Armor Class 12
Hit Points 47 (5d12 + 2)
Speed 40 ft., swim 40 ft., walk 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +5, DEX +5, CON +5
Skills Intimidation +7, Perception +6
Damage Vulnerabilities Fire
Damage Immunities Necrotic, Poison
Senses Darkvision, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Liquid Steel Skin. The Adaptoid has skin that is made of Liquid Steel and is unable to feel pain. The Adaptoid doesn't require food, sleep, or air. The Adaptoid is unable to have emotions or have feelings to others, except to its Creator.

Scan. The Adaptoid is able to mimic any visible weapons, armor, or physical characteristics of creatures of the same size.

Actions

Adaptive Attack. The Adaptoid can mimic any weapon it can see. This weapon can have the appearance of a Magical Weapon but doesn't gain any of its magical properties.  The Weapons chosen does the same amount of damage as the original weapon (For Example: A Shortsword does 1D6 piercing damage, the Adaptoid would do the same amount of damage, plus its Dexterity and/or Strength modifier.). The Adaptoid has +2 to all attack rolls.

Reactions

Adaptive (3 times per Combat Round). If an enemy creature is attacking the Adaptoid with a Ranged Weapon Attacks and Hits, the Adaptoid still takes damage. Then the Adaptoid, as a reaction, is able to use the same Ranged Weapon Attack with the same Item or Weapon. (For Example: If a player Hits the Adaptoid with a Dagger, then the Adaptoid is able to attack the same person with the same dagger that hit it. If the Weapon is Magical, then it deals the same magic damage.) If it hit, then the Adaptoid rolls for damage with the same Damage Dice of the Ranged Weapon.

Description

The Adaptoid looks like a humanoid creature made of Steal like Liquid that bends and molds into various weapons that it sees.

S_Mile009

Comments

Posts Quoted:
Reply
Clear All Quotes