Tiny Construct, Unaligned
Armor Class 13
Hit Points 7 (2d4 + 2)
Speed 20 ft., fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands one language of its user but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Keen Hearing and Sight. The phosphor construct has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Limited Telepathy. The phosphor construct can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Magic Resistance. The phosphor construct has advantage on saving throws against spells and other magical effects.

Illuminate. The phosphor construct can choose to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or bright light in a 5-foot radius and dim light for an additional 5 feet. It can also choose to provide no light.

Actions

Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reactions

Phosphor Flash. When its bonded companion is hit with an attack, the phosphor construct can make the attacking creature roll again and use the lower roll. The creature is unaffected if it is immune to the blinded condition. This reaction can be taken a number of times per day equal to the proficiency bonus of the bonded companion. 

Description

Originally created by Svirfneblin miners, this construct is formed by inviting an elemental spirit into an intricately designed vessel with the intention of assisting others. A creature can earn the favor of the construct and form a magical bond with it. It is said that the first Svirfneblin to do so sought a way to assist adventurers in facing harsh subterranean conditions after acquiring permanent injuries or other disabilities. The two elements that had the best results with this ritual were aragonite and phosphorus which both brought their own unique properties. The phosphor construct has the ability to dazzle pursuers with a radiant glow while the aragonite construct can bolster its companion with a protective coating. Spirits that volunteer for this ritual and establish this bond may break it if they feel mistreated, but they otherwise do their best to assist their companion with tasks not so easily accomplished on their own. 

Covalence. A dungeon master can introduce these creatures and/or their creators for the PCs to forge a bond with at their discretion. They may also be chosen as a form for the find familiar spell following all usual rules of the spell.

 

Lore and stats created in partnership with Shawna Spain and Raina Harper.

OfficialDieHardDice

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