Armor Class
1
natural
Hit Points
4
(1d4)
Speed
30 ft., climb 30 ft.
STR
4
(-3)
DEX
20
(+5)
CON
4
(-3)
INT
4
(-3)
WIS
4
(-3)
CHA
4
(-3)
Saving Throws
DEX +7
Senses
Passive Perception 1
Languages
Common can understand common but can't speak --
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The zombie baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) poison damage.
Legendary Actions
call. the baboon makes a yodeling sound and more zombie baboons crawl out of square dirt within 300 feet of the baboons
Comments