Small Humanoid (Kobold), Lawful Evil
Armor Class 13
Hit Points 7 (3d6 - 3)
Speed 30 ft., swim 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Underwater Living. The Kobold can only breath underwater and can at most hold it's breath for 6 hours max while out of the water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Throw Rock. Ranged Weapon Attack: +5 to hit, one target 20 short range 60 long range. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

Shark Kobolds are beings of the sea. Somehow they've adapted to gain shark traits. They can swim, have a basic bite attack, and have a wicked throwing arm with anything they can get ahold of. Most of the time just simple rocks.

Monster Tags: Kobold

Habitat: CoastalSwampUnderdarkUnderwaterUrban

Xel_Unknown

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