Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Brute. A melee weapon deals one extra die of its damage when the orc warlord hits with it (included in the attack).
Tough. The orc warlord adds its Constitution modifier to its armor class.
Multiattack. The orc warlord makes three attacks with its shortsword.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Frighten (1/day). Each hostile creature within 60 feet of the orc warlord that can hear or see it must succeed on a DC 15 Wisdom saving throw or become frightened of the orc warlord until the start of the orc warlord’s next turn. The orc warlord can then use a bonus action to make a shortsword attack with disadvantage.
Taunt (2/day). Each hostile creature within 60 feet of the orc warlord that can hear or see it must succeed on a DC 15 Wisdom saving throw or suffer disadvantage on attacks made against targets other than the orc warlord until the start of the orc warlord’s next turn. The orc warlord can then use a bonus action to make an attack.
Battle Cry (Recharge 5-6). Each creature of the orc warlord’s choice within 30 feet of it that can hear it, and is not already affected by Battle Cry add 1d4 to their attack rolls and 4 (1d8) to their damage rolls until the start of the orc warlord’s next turn. The orc warlord can then use a bonus action to make an attack with disadvantage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.







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