Medium Humanoid (Human), Neutral Evil
Armor Class 16 Draconic scales
Hit Points 104 (16d8 + 24)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws INT +8, WIS +5
Skills Arcana +7, History +7
Damage Resistances Fire
Condition Immunities Frightened
Senses Blindsight 10 feet, Darkvision 60 feet, Passive Perception 11
Languages Common, Draconic, Elvish, Infernal any four languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The evoker has the following wizard spells prepared:

Cantrips (at will): fire bolt,* light, shocking grasp, chill touch

1st level (4 slots): absorb elements, shield, magic missile*

2nd level (3 slots): dragon's breath, misty step, aganazzar's scorcher*

3rd level (3 slots): counterspell, fireball,* melf's minute meteors*

4th level (3 slots): wall of fire,* fire shield*

5th level (2 slots): Bigby’s hand,* summon draconic spirit

6th level (1 slot): sunbeam,* investiture of flame

*Evocation spell

Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) bludgeoning damage, or 5 (1d8+1) bludgeoning damage if used with two hands.

Monster Tags: NPC

Habitat: Urban

BardBeatingBarbarian

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