Medium Undead, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 30 (4d8 + 8)
Speed 30 ft., burrow 15 ft.
STR
10 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws DEX +3, CON +4
Skills Perception +4
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Burrow. The Abomination is capable of moving underground as well as above it. Creature can move at half speed underground in any terrain that isn't solid rock.

Actions

Multiattack. The Abomination makes two melee attacks, one unarmed and one with its bite. It cannot use Multiattack with its ranged attack.

Unarmed Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., single target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., single target. Hit: 5 (1d6 + 2) piercing damage.

Acid Projectile. RangedWeapon Attack: +4 to hit, range 40/80 ft., single target. Hit: 8 (1d8 + 4) acid damage.

Description

One of many undead creatures to come out of unspeakable experiments. Not quite a zombie, but by no means truly alive, this creature skirts the boundaries between life and death.

Habitat: SwampUrban

Sykoticflaw

Comments

Posts Quoted:
Reply
Clear All Quotes