can send roots through the ground to grapple enemies (can only be done above ground) (cannot use melee attack)
cannot cast spells
Action Name.vine whip.
Action Melee Attack. vine whip +3 to hit, reach 5 ft., 2 target. Hit: 1-1 (1d12 + 3) bludgeoning damage.
Action Ranged Attack. thorn shot: -2 to hit, range 10/30 ft., 2 target. Hit: 1-1 (1d10 + 2) piercing damage.
as a bonus action this creature can launch four thorns (two from each bulb) 1d10 at a range of 10/30 ft
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a grotesque vine monster that dwells under ground. it has two flowering bulbs that each shoot one thorn at a time. it is 8 ft tall and can burrow underground
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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