Underwhelming Explosion. When an acid wasp dies, a small explosion occurs, splattering small acid drops everywhere. All creatures within 5 feet of the dead wasp must make a DC 9 DEX saving throw or take 2 acid damage. Acid seeps out of the dead wasp's corpse, and one round after its death, the corpse is laying a small pool of acid. The pool is 4 feet by 4 feet, and is now difficult terrain. Any creature that starts its turn in the puddle takes 2 (1d4) acid damage.
Ram (3/day). The acid wasp moves 7 feet forward, colliding with a creature within 7 feet of it. The creature must make a DC 13 DEX saving throw or take 5 (1d8 + the extra feet the wasp had left on its charge) bludgeoning damage on a failed save. If the creature is a small or smaller creature, it is knocked prone until the start of the wasp's next turn. On a successful save, the creature evades the attack and nothing happens. If the wasp hits a creature, a wall or object of small size or larger, it takes the damage equal to the amount of feet it moved.
Sting. Melee Weapon Attack: +3 to hit, reach 3 ft., 1 target. Hit: 4 (1d4 + 3) piercing damage. The target must make a DC 11 CON saving throw. On a failed save, they take 2 (1d4) poison damage.
Spit (Recharge 2-6). Ranged Weapon Attack: +3 to hit, range 4/10 ft., 1 target. Hit: 6 (2d4) acid damage.
Description
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Previous Versions
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3/30/2022 7:17:58 PM
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