Tiny Undead, Typically Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 7 (2d4)
Speed 10 ft., fly 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
3 (-4)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight it uses the smell of it's prey's blood to hunt it -- 15ft., Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Keen Smell. The Z.Stirge has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

This horrid monster looks like a cross between a large bat and an oversized mosquito, but undead.

Monster Tags: undead

RenanMarco

Comments

Posts Quoted:
Reply
Clear All Quotes