Medium Humanoid, Lawful Evil
Armor Class 14 Leather armor
Hit Points 21 (6d8)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +5, WIS +4
Condition Immunities Charmed
Senses Darkvision 30 ft, Passive Perception 14
Languages Common, Thieves' Cant, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Assassinate: during it's first turn the Zhentarum assassin has advantage on attack rolls made against a creature that hasn't take a turn. Any hit the Zhentarum assassin scores against a surprised creature is a critical.

Sneak attack(1/turn): the Zhentarum assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the the attack roll, or when the target is within 5 feet of an ally that isn't incompassinated and the Zhentarum assassin doesn't have disadvantage on the attack roll.

Actions

Action Name. Multi attack. May make 2 melee attacks per round

Short sword Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Dart Attack. RangedWeapon Attack: +7 to hit, range 20/60 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

komimatt

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