Assassinate: during it's first turn the Zhentarum assassin has advantage on attack rolls made against a creature that hasn't take a turn. Any hit the Zhentarum assassin scores against a surprised creature is a critical.
Sneak attack(1/turn): the Zhentarum assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the the attack roll, or when the target is within 5 feet of an ally that isn't incompassinated and the Zhentarum assassin doesn't have disadvantage on the attack roll.
Action Name. Multi attack. May make 2 melee attacks per round
Short sword Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Dart Attack. RangedWeapon Attack: +7 to hit, range 20/60 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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