Celestial guard. If a attack hits, the monster’s AC increases by 10.
Platinum break: +19 to hit, reach 70 ft., a target takes 4d12 slashing damage and 2d12 extra radiant damage.
Omega breath: 3 targets must succeed a dexterity saving throw or take 9d12 radiant damage and is incapacitated until the monster is reduced to 0 hit points.
Platinum revive. If the monster is reduced to 0 hit points it comes back with full hp and is completely rejuvenated.
Bring back up. Roll d20. The number you roll determines how many metallic greatwyrms appear at the monster’s side. You can only use this action when you have less than 90 hp.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bahamut is the god of good dragons and platinum dragon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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