Flyby. The star lancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.
Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer’s concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
Description
Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question the githyanki interlopers, who promptly suggested an alliance. The winged creatures quickly developed a fondness for the githyanki.
The githyanki refer to the winged creatures as star lancers (“vah’k’rel” in the Gith tongue) and came to realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god. There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as the dead god and its Great Cavern remain intact, the number of star lancers in the multiverse is finite and never-changing.
A star lancer resembles a shark, albeit one that has four wings and a long tail. Its head bears a sharp protuberance that the creature uses to impale enemies.
Githyanki are fond of using star lancers as mounts, riding them across the Astral Sea in small flocks. A star lancer has the innate ability to turn itself and its rider invisible, making it ideal for stealth missions and ambushes.
It was a Brennan Lee Muligan quote.
Complaining as to why in harry potter they "use natures slowest flying bird to deliver mail."
But the point stands true, these things are sleek 4 winged space sharks, they should be at least as fast as a griffons, which are very un-aerodynamic.
Heck a gargoyle is +10ft faster than this! A GARGOYLE!
Ah, I am caught up. I do apologize.
Because Intelligent, invisible sharks as mounts. that's why.
Speed 0, flying speed 50, no hover.
I think these things are glitched, because they technically can’t stay in the air, meaning they can’t use their only nonzero speed and are stuck in place. Solution: give them hover or a walking speed so unimaginably slow they never use it but can still stay in the air and fly.
Does the star lancer need to be in an air envelope, or is it adapted to survive in wildspace without air?
on mobile it is missing some of it
Don’t forget that they don’t need to hover when they’re in space, as there’s nothing pulling them down.
CONJURE CELESTIAL VALID
CONJURE CELESTIAL VALID
These space sharks are really cool and all but like... I want a stat block for the githyanki rider in this image.
From what I can tell, he's using an atlatl, wearing some stylish, pirate-esque armor, and I want to know what he's capable of.
I could understand dragon, monstrosity or even abberation.... but celestial... really?
Characters that has an INT score under 10...
* Ho ho ho!
It is born from a dead god. However, if you are dming you could always make it something else.
My man, you are an absolute mad lad. Now you need to homebrew an asteroid spider queen that's the size of a small moon.