Medium Or Small Beast, Typically Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 9 (2d6 + 3)
Speed 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws DEX +3
Skills Intimidation +4, Nature +3
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 30 ft, Passive Perception 15
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Photosynthesis.  The [Vine Wolf] if the weather is sunny, every other turn the Vine Wolf will regenerate 2(1d4) hp.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Bite: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [Piercing] damage. 

Action Ranged Attack. Dual Thorn Whip: +3 to hit, range 5/10 ft., 1 target. Hit: # (2d4 + 3) [Bludgeoning] damage. HITS (multiple tries are allowed 1/turn), only once, vines are then destroyed from excessive force.

Description

The Inner-Forest wolf is slightly smaller than a dire wolf and has tattered-grey and brown fur and deep green eyes; From their from shoulder blades 2 thin thorny vines shoot out as a form of ranged defense; The vines and the wolves have a mutual relationship to help each other, but some believe that the vines are more like parasites. Vine wolves communicate with one another using growls and barks, but they can not understand any language given that they are feral and are extremely territorial.

Habitat: Forest

SolidAlpha

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