Blessing of Death: Immune to all Death spells, Death enchantments, and all de-buffs.
Unblockable Strikes: all attacks made by The Abyssal Rose Knight are unable to be parried, blocked, or countered.
Bosses Initiative: she will attack every other turn unless overridden by casting certain spells or certain actions. she also can do 2 bonus actions.
Spellcasting. The Abyssal Rose Knight is a 9th-level spellcaster. Its spellcasting ability is [WIS 30] The Abyssal Rose Knight has following Abyssal spells prepared:
Cantrips (at will): Breeze of Petals, Vines of Death, Abyssal Rose Field, Abyssal Rose Burst, Abyssal Binding, Abyssal Transcendence.
Dancing Rose: she will do a quick stomp dealing (2d10) dark damage then bring her sword down dealing (2d12+ 5) in one action, next action she will float 5 ft away for 270 degrees around her target and deliver a large area swing (10 ft, ) dealing (3d12 + 5) in one turn, lastly she will spin allowing for two attacks in one action.
Abyssal Thorn. (Great-sword) Abyssal Thorn: +5 to hit, reach 8 ft., 1 target. Hit: 2 (2d12 + 5) slashing/dark damage.
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Description
The Abyssal Rose Knight is adorned in sleek plate armour that protects her completely, using magic to leave no seams, the armour is covered in thorny vines known as Death Brambles. she wears ragged cloth soaked in dried blood that hides the Death Brambles that grow on the armour.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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