Armor Class
8
natural armor
Hit Points
8
(3d4 + 2)
Speed
60 ft., fly 40 ft.
STR
4
(-3)
DEX
16
(+3)
CON
8
(-1)
INT
4
(-3)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
DEX +5
Damage Resistances
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Grappled, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Aquan
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Splash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) cold damage.
Creatures hit by this attack must make a DC 7 CON saving throw. On a failed save, the creature is blinded until the end of its next turn.
Description
The water sprite counts as a water elemental for the purposes of magical items targeted at water elementals, namely the Ring of Water Elemental Control.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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4/27/2022 8:11:39 PM
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1
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0
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--
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Coming Soon
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4/28/2022 3:38:41 AM
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0
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0
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1.5
|
Coming Soon
|
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