Tiny Elemental, Chaotic Neutral
Armor Class 8 natural armor
Hit Points 8 (3d4 + 2)
Speed 60 ft., fly 40 ft.
STR
4 (-3)
DEX
16 (+3)
CON
8 (-1)
INT
4 (-3)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +5
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Splash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) cold damage.

Creatures hit by this attack must make a DC 7 CON saving throw. On a failed save, the creature is blinded until the end of its next turn.

Description

The water sprite counts as a water elemental for the purposes of magical items targeted at water elementals, namely the Ring of Water Elemental Control.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2022 8:11:39 PM
1
0
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Coming Soon
4/28/2022 3:38:41 AM
0
0
1.5
Coming Soon

Monster Tags: Elemental

Habitat: CoastalSwampUnderwater

realmsofendlessday

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