Medium Beast, Unaligned
Armor Class 15
Hit Points 30 (5d8 + 10)
Speed 40 ft., climb 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +5, Perception +3, Stealth +8
Senses Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the leopard can make one bite attack against it as a bonus action.

Keen Smell. The leopard has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Bonus Actions

Burst of Speed: On each of its turns, a leopard can take the Dash action as a bonus action. If it takes this action as its first action in combat, it gains advantage on initiative. It is also not subject to opportunity attacks for leaving a threatened space.

Description

Leopards are a great cat, weighting between 90 and 130 lbs. They are native to savannahs and grasslands climates, where their typical prey is grazing mammals such as deer and antelope, though they are not above hauling off other small creatures if they can get away with it.

Snow Leopards are white in color with black spots, and their native habitat is mountainous regions where they are adept at climbing rocks and icy terrain.

Monster Tags: Misc Creature

Habitat: ArcticMountain

Axe_Of_Power

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