Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the leopard can make one bite attack against it as a bonus action.
Keen Smell. The leopard has advantage on Wisdom (Perception) checks that rely on smell.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Burst of Speed: On each of its turns, a leopard can take the Dash action as a bonus action. If it takes this action as its first action in combat, it gains advantage on initiative. It is also not subject to opportunity attacks for leaving a threatened space.
Description
Leopards are a great cat, weighting between 90 and 130 lbs. They are native to savannahs and grasslands climates, where their typical prey is grazing mammals such as deer and antelope, though they are not above hauling off other small creatures if they can get away with it.
Snow Leopards are white in color with black spots, and their native habitat is mountainous regions where they are adept at climbing rocks and icy terrain.
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