Large Monstrosity, Neutral Evil
Armor Class 14
Hit Points 120 (11d10 + 3)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +8, CON +6
Damage Vulnerabilities Acid, Cold, Thunder
Damage Resistances Force, Bludgeoning from non magical attacks
Damage Immunities Necrotic, Psychic
Condition Immunities Charmed, Frightened, Unconscious
Senses Darkvision 60ft, Passive Perception 12
Languages Abyssal, Celestial, Common, Deep Speech
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Action Name. Enter the description for your action.

Sharpened Cartilage. Parts of its flesh turn to harden, sharpened cartilage as deadly as any fine blade. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit:  6 (1d6 + 3) piercing damage. 

Slashing limbs. Using its Sharpened Cartilage natural weapons, it reaches out with tentacle like arms to create a RangedWeapon Attack: +3 to hit, range 15/30 ft., 2 targets. Hit:  12 (2d8 + 2) slashing damage.

Bonus Actions

Frightening VisageCreatures within a 30ft radius must make a CON Saving throw DC 15 or become frightened.

Reactions

Devour. It snaps it's mouth filled with jagged rows of teeth at a creature leaving it's melee range. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Muscle and sinew writhe and wriggle like an invisible artist is molding bloody clay. Eyes, there are far too many eyes but not as many as there are teeth. How could something have so many teeth? Where is it’s mouth? Was there more than one? It's form is ever shifting like it can't quite figure out what to make itself look like. 

Acrasdearg. The Red Hunger. Constantly seeking its next meal. Perhaps it will eat your party next. Or will they prevail because this monstrosity is currently feeding and hungry, meaning it's in a weakened and distractable state solely focused on finding sustenance?

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TediousTendencies

Comments

Posts Quoted:
Reply
Clear All Quotes