Keen Hearing and Smell. The Zburator has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Zburator has advantage on an attack roll against a creature if at least one of the Zburator 's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Zburator makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (10d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6). The Zburator uses one of the following breath weapons.
Acid Breath. The Zburator exhales acid in an 30-foot cone. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.
Description
Zburator are half Dragon and half dire wolf
Previous Versions
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3/9/2021 1:38:36 AM
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5/14/2022 12:35:22 PM
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