Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.
Why is there 2 ******* statblocks for succubus and incubbus they are the exact same, wtf
Simple, he is a shapechanger.
Can Inubus be played a character? And if so, what restrictions would be put on them for gameplay?
I would rule that a succubus or incubus can turn off its life draining kiss at will. That way they can kiss their victim lots of times before they claim their soul and the experience isn’t unpleasant for the victim (which would give the game away).
So um… we have two sociopathic elf warlocks in our group, one a drow, the other a high elf. Since they are warlocks they have charisma as their god stat one, seduced a lady who thought she was a cat, in the middle of combat! One of the drow’s weaknesses is she will seduce/flirt with anyone she meets outside of our party. she tried proposing to a Skelton who is my foster brother, (but I am posing as his dad). So with their experience in the field, they would make great incubus and succubis
I got a plan for this guy…
Role to seduce
homebrew
Literally a hag could breathe and knock him over.
im making a homebrew race, maybe try it out when im done...
yes, it can be played as a character; the DM would make the resrictions
Text says, "The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one."
If someone willingly accepted the kiss, would you think they would automatically fail the saving throw?
your seduce yourself into problems and your gonna seduce your way outta it
I wonder if an incubus can be a patron
lol
I find the "Fiendish Offspring" section interesting.
It implies that the old lore about most Fiends (and Celestials) not reproducing normally is still canon, which is a tidbit I always found interesting.
I created by own Incubus PC and he's actually really fun, and not too powerful. He's a bard, only has a dagger, and isn't leveled cause he starts with 66 HP.
So they're fiends...