Medium Aberration, Chaotic Evil
Armor Class 10 Natural armor
Hit Points 15 (1d10 + 5)
Speed 0 ft., fly 50 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Skills Perception +5
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Damage Immunities Necrotic
Condition Immunities Blinded, Prone
Senses Blindsight 120 ft., Passive Perception 16
Languages Telepathy 120 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Death Blast. The vizbar explodes when it drops to 0 hit points. Each creature within 10 feet of it must succeed on a DC 15 Dexterity saving throw, taking 15 (5d10) bludgeoning damage and being knocked prone on a failure, and half as much without being knocked prone on a success.

Actions

Selfdestruct. The vizbar explodes, killing itself. Each creature within 10 feet of it must succeed on a DC 15 Dexterity saving throw, taking 15 (5d10) bludgeoning damage and being knocked prone on a failure, and half as much without being knocked prone on a success.

Reactions

Preemptive Charge. When the vizbar spots an enemy, it moves up to its flight speed towards them.

Description

A type of familiar that mages who aren’t afraid of destruction use. Similar to a subar, but green in color instead of purple. It attacks in a kamikaze style without any concern for its own life, exploding in the face of foes. If it happens to die, it will explode anyways. They are very fast and relentless when chasing enemies, which they do on sight.

Habitat: UnderdarkUrban

GrumpaDiggs

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