Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage plus 9 (2d8) force damage.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d8+5) slashing damage.
magical chaos Breath (Recharge 5–6). The dragon creates a breath of wild magic causing an effect off of the wild magic surge chart the effect of the surge is projected in a 30 ft cone with a dex save of 18.
Spellcasting (Psionics) (adult and ancient only). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sending
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw (adult only). The dragon makes one claw attack.
Psionics (adult only) (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Explosive Crystal (ancient only) (Costs 3 Actions). The dragon spits a bismuth that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or roll on the wild magic surge table and reroll a 30 or lower
Description
Dragons created when the fell dragon experiment was killed creating the fell dragons heir these dragons have scales with an odd rainbow color to them with the look of rectangular shape to their scales and despite their shape and crystalline make they are actually a close relative of all three types of dragons some historians seem to think that they were once an extinct species of dragon that split into the gem, metallic, and chromatic dragons that were revived by the fell dragon experiment which was an attempt to make the ultimate draconic defender using the bodies of each species of dragon with the residual magic still left on the experiments body infecting the craters walls and birthing the bismuth dragons with their breath sacs being a large knot of magic that spins to create a limited cone of pure wild magic having horns that spin directly outwards from the skull in a spinning pattern ending with looping back to the top of the skull with a small dip on the top of their head which is said to be their weak point.
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