Large Celestial, Chaotic Good
Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 60 ft., fly 100 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +4, WIS +4, CHA +3
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Can understand Common, but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Sense. The thestral has a keen sense of smell for blood, granting it advantage on related (perception) checks and the ability to automatically see invisible or hiding creatures if they have taken damage and can bleed.

Unseen by the Innocent. The thestral is invisible to any creature that has not seen and come to know the death of an intelligent creature in the past.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Beak. Melee weapon attack: +6 to hit, reach 5 ft, one target. Hit: 13(2d8+4)

Description

Manifesting as black, skeletal, bat-winged horses, but invisible to all who have never been truly touched by death, Thestrals have a somewhat macabre reputation. In centuries past the sight of them was regarded as unlucky; they have been hunted and ill treated for many years, their true nature (which is kindly and gentle) being widely misunderstood. Thestrals are not marks of ill omen, nor (their spooky appearance notwithstanding) are they in any way threatening to humans, always allowing for the fright that the first sight of them tends to give the observer.

Habitat: ForestGrasslandHill

TyranusLazuris

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