Large Dragon, Typically Neutral Good
Armor Class 15 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 40 ft., swim 40 ft., fly 80 ft.
STR
17 (+3)
DEX
19 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws STR +7, DEX +8, CON +5, CHA +9
Skills Perception +9, Stealth +4
Damage Immunities Force
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Water Dragons, as a species, is very peaceful, kind and merciful. They will always go non-violent if they can. Their scales are typically turquoise, haveing a sea green shimmer to them. They are semi aquatic which means they have gills and air breathing lungs. Water Dragons don't actually have traditional scales, they are much smoother and more flexible to accommodate their aquatic lifestyle. Water dragons are unlike so many other creatures as their Breath Weapon is a powerful spray or jet of water. They like Benthic environments off the edge of coral reefs where they build their lairs. 

Water dragons often get into fierce competition with Dragon Turtles. Dragon turtles are a serious threat to a Water Dragon, so these creatures, if they cant keep them away, will kill them on sight if they must.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Water Breath (Recharge 5–6). The dragon exhales Water in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) Force damage on a failed save, or half as much damage on a successful one.

Habitat: CoastalUnderwater

Antioch2

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