Small Fiend
Armor Class 10
Hit Points 5 (1d6 + 1)
Speed 15 ft.
STR
8 (-1)
DEX
10 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Saving Throws CON +3
Damage Resistances Acid
Condition Immunities Charmed, Frightened
Senses Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Burrow. A Baneling can Burrow into the ground, but cannot move underground. While underground, enemies have disavantage in Perception and Investigation checks to find the Baneling.

Roll. When a Baneling moves at least 15ft in the same direction he can start to roll, moving 20 ft in the direction he's heading.

Actions

Explode. The Baneling explodes in a 5ft circle arround itself. Each creature within range must succeed on a Dexterity saving throw or take 1d6 acid damage on a failed save, or half as much damage on a successful one. Zerg units are imune to this damage.

Burrow. A baneling can Burrow as an Action.

Reactions

Explode. Explode can be used as a Reaction.

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2022 10:00:36 AM
7
4
--
Coming Soon

Monster Tags: fiend

Habitat: Underdark

Groxin

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