Armor Class
10
Hit Points
5
(1d6 + 1)
Speed
15 ft.
STR
8
(-1)
DEX
10
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
6
(-2)
CHA
1
(-5)
Saving Throws
CON +3
Damage Resistances
Acid
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Burrow. A Baneling can Burrow into the ground, but cannot move underground. While underground, enemies have disavantage in Perception and Investigation checks to find the Baneling.
Roll. When a Baneling moves at least 15ft in the same direction he can start to roll, moving 20 ft in the direction he's heading.
Actions
Explode. The Baneling explodes in a 5ft circle arround itself. Each creature within range must succeed on a Dexterity saving throw or take 1d6 acid damage on a failed save, or half as much damage on a successful one. Zerg units are imune to this damage.
Burrow. A baneling can Burrow as an Action.
Reactions
Explode. Explode can be used as a Reaction.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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6/9/2022 10:00:36 AM
|
7
|
4
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--
|
Coming Soon
|
Comments