Armor Class
18
(natural armor)
Hit Points
136
(16d10 + 48)
Speed
40 ft., fly 80 ft., swim 40 ft.
STR
19
(+4)
DEX
12
(+1)
CON
17
(+3)
INT
16
(+3)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
DEX +5, CON +7, WIS +5, CHA +6
Skills
Deception +6, Perception +9, Stealth +5
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages
Common, Draconic
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) Poison damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath (Recharge 5–6). The dracolich exhales poison in a 30-foot cone. Each creature in that line must make a DC 15 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
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