Small Undead (Demon), Typically Chaotic Evil
Armor Class 13
Hit Points 60 (4d4)
Speed
STR
12 (+1)
DEX
11 (+0)
CON
9 (-1)
INT
2 (-4)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws DEX +2
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Unconscious
Senses Passive Perception 14
Languages None
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Can possess a living being. Cannot move its victim's body, but will hide and come out when its victim is sleeping so it can feed on others. Takes on the appearance of its victim's face. Parasitic. It leaves through its victim's mouth, but leaves a small trail of smoke. Requires an 11 Perception check to see it before it strikes. 

Incorporeal most of the time. Can only be killed when it becomes solid. Can be poisoned through gas. Can be killed if its host body dies, is healed through Greater Restoration, or if the curse is removed.

If the host wakes up, the serpent dissipates.

 

If the creature dies while separated from its host, it withers away and the smoke dissipates. The victim wakes up, confused and feeling lighter.

Actions

Feed. Range 5ft. +8 to hit. The serpent becomes corporeal for 30 seconds. They attempt to whip up toward their target and bite them to feed. Hit: (2d8+3) piercing damage. The serpent remains attached to its target for 30 seconds unless it is knocked off.

Repossess. Range 10 ft. The serpent begins to pool together and its tail leading back to its previous victim gathers into the pool of smoke. It become corporeal for 3 seconds before it dives into the nearest person's mouth in an attempt to possess them instead.

16 Con save. If the target fails, they swallow the serpent and take on the curse. The previous victim is cured.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2022 7:08:39 PM
7
0
--
Coming Soon

Habitat: Underwater

Blombo

Comments

Posts Quoted:
Reply
Clear All Quotes