Medium Undead, Any Non-Good Alignment
Armor Class 7 Natural Armor
Hit Points 15 (2d10 + 5)
Speed 20 ft.
STR
10 (+0)
DEX
5 (-3)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Doesn't understand any languages
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant, fire, or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Sun vulnerability. If the zombie is in sunlight, it must make a DC 20 Constitution saving throw. On a failure, it takes 4d4 fire damage and is now on fire. While on fire, it may repeat this saving throw once a turn, after it takes 4d4 fire damage

Actions

Stumble. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Reactions

Terrible Moan. If this zombie is attacked, the zombie can let out a wail, attracting all zombies in a 20 ft. radius and causing them to attack the attacker of this zombie.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

DragonThatPlaysDnD

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