Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two Greatsword attacks or one Constrict attack and one attack with it's Greatsword.
Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 6) slashing damage.
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 6) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the golem can’t constrict another target.
Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.
This particular golem was crafted by Yuan-ti low priests of Zehir, as guards for places of religious significance to them or for their hidden strongholds. These golems can be crafted in the image of various serpentine forms, but the most common is that of a Yuan-ti Abomination.
Comments