Vigilant. The giant can’t be surprised.
Dormant. In its dormant state, this creature turns into an immovable, immortal, and totally invulnerable statue of stone. Any creature that uses it as cover will be perfectly shielded from any attack from any creature.
Mysterious Origins. Villages that find themselves being a new home of one of these creatures have no memory of it appearing.
Variants. There are 5 different variations of these creatures:
Unarmed Master: proficient in all unarmed strikes. Treat has a Level 15 Monk, Way of Mercy.
Sword and Shield Master: proficient with all simple marital weapons, favoring a sword and shield. Increase AC by +5 if using this variant.
Magical Master: can cast spells from all classes, up to character level 10. Has 40 spell slots.
Long Range Master: proficient with all ranged weapons, including firearms if the campaign setting allows for them. Favors Crossbows and Rifles. Increase ATK by +4 and DMG by +3 on all rolls if using Crossbow/Rifle.
Spear: When using a spear, landing a critical hit results in an extra 3d6 in damage.
Multiattack. The Violent Savior makes three attacks.
Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 60/240 ft., one target. Hit: 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a melee attack.
Sword. Melee: +10 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) slashing damage, or 20 (3d8 + 7) slashing damage if used with two hands to make a melee attack.
Rifle. Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 80/300 ft., one target. Hit: 17 (3d8 + 7) piercing damage, or 20 [rollable](3d8 + 7);
Protection. When an attacker the giant can see makes an attack roll against a creature within 10 feet of the giant, the giant can impose disadvantage on the attack roll.
Stone's Endurance (Legendary Resistance). Twice a day, the Violent Savior can shrug off any attack, no matter the amount of damage. The Violent Savior sustains a massive amount of damage to its facade and cannot use this feature again until it is repaired. Using this feature again if it hasn't been repaired results in the Violent Savior crumbling to pieces.
A Willing Sacrifice. At will, the Violent Savior can choose whether or not to sacrifice itself. Doing so results in a massive explosion. Any creature within 20 feet must make a Constitution Save (DC 30) or suffer 10d12+30 Force Damage on a failed save. Succeeding the save results in taking half damage.. Using this ability kills the Violent Savior instantly.






