Tiberium Regeneration: When within 5ft of a green Tiberium crystal of medium size or larger or 10ft of a blue Tiberium crystal or larger they restore 20 hit points
Critical damage taken: If the cyborgs go to half health they will lose their legs and move at half speed.
No mercy: this makes this unit have more condition immunities, but it's always last in initiative turns and its movement speed is (x3)
Multiattack: The super mutant makes two longsword attacks.
Longsword: Melee weapon Attack: +3 to hit, range melee., 1 target. Hit: 10 (1d10 + 5) [Pierce,slash] damage. Double Damage against infantry.
Description
These creatures tear down enemies with ease and will never show mercy, with our advanced AI, it will obey all orders. Our enemies will meet a hulking super mutant with cybernetics from our advanced AI. Armaments: Very resilient, two swords, super-fast.
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