Medium Or Small Humanoid (Any Race), Any Lawful Alignment
Armor Class 13
Hit Points 16 (4d6 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Senses Darkvision 30 ft. (if appropriate for race or creature type), Passive Perception 8
Languages Common or Sylvan and Broken Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. Store Clerks have advantage on attack rolls against a creature if at least one of their allies is within 5 feet and the ally isn't incapacitated.

Actions

Deboning Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Improvised Thrown Item. Ranged Weapon Attack: +3 to hit, range 20/30 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.
Note: The GM is encouraged to add some additional condition or environmental effect based on the item thrown. For example, a jar of jam taken from the shelf at Top Chop could blind the target or oil thrown could create an area where characters can slip and fall. If the Clerks start making to much of a mess, Dino may turn on them.

Description

Store Clerks at Top Chop are all residents of Brandborough Village or the surrounding enchanted forest. They have learned to fight from interacting with the butchers and have romanticized ideas of combat. They will throw down when provoked or if instructed to by Dino The Butcher.

Monster Tags: humanoidfey

Habitat: Urban

NicksGameGrotto

Comments

Posts Quoted:
Reply
Clear All Quotes