Hold Breath. The blackscale can hold its breath for 15 minutes.
Multiattack. The blackscale lizardfolk makes two melee attacks, each one with a different weapon.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage or 20 (2d12 + 7) slashing damage in a reckless frenzy.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage or 14 (2d6 + 7) piercing damage in a reckless frenzy. Hit (Ranged): 8 (1d6 + 5) piercing damage or 10 (1d6 + 7) piercing damage in a reckless frenzy.
Aggressive. As a bonus action, the blackscale can move up to its speed toward a hostile creature that it can see.
Brace (Recharge 5–6). When an opponent moves within melee range of the blackscale champion, it can make one melee attack against it.
Reckless Frenzy (Recharges after a Short or Long Rest). If the blackscale is reduced to half hit points it goes berserk for 1 minute. The champion gains advantage on melee weapon attacks, Strength checks and Strength saving throws and adds its Proficiency Bonus to melee and thrown weapon damage, but attack rolls against it have advantage until its frenzy ends.
Description
Blackscale lizardfolk are larger and heavier lizardfolk with thicker darker scales. Standing 8-½ to 9 feet tall and weighing around 500 pounds, they are said to carry the blood of black dragons in their veins. Members of the Dark Talon tribe, they may associate with (and lead) their smaller cousins or form their own fighting bands.
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